![]() We aim to make the creation, sharing, and playing of mods as seamless as possible for both creators and players. That means when the game launches, it will come with the latest that our brand-new Essence Engine 5 has to offer, and new capabilities to build more incredible Company of Heroes experiences than ever before. MP_BlizzardInit("data:art/scenarios/presets/atmosphere/DLC/mp_rostov_blizzard.aps" ,"data:art/scenarios/presets/atmosphere/DLC/mp_rostov.We’re making Company of Heroes history! The Company of Heroes 3 Essence Editor and modding will be supported day 1. Jump back to quoted post, 10:08 AM Mocco Ok, I got the Blizzard to work as well. MP_BlizzardInit("data:art/scenarios/presets/atmosphere/DLC/mp_rostov_blizzard.aps" ,"data:art/scenarios/presets/atmosphere/DLC/mp_rostov.aps", nil, blizzarddata, true) Import("Systems/BlizzardMulitplayer.scar") So I just coppied the settings and played a little around with them. So it dawned to me that the blizzard wont come if it doesn't know when and for how long. Starting time, duration finishing time and so on. The only difference was that there are some more settings in there that specified the blizzard. I opened the rostov scarfile and compared it to jannes code. I actually wanted to customize the blizzard sequence, starting in fair weather, and half way switching to a blizzard for the remaineder of the map, but I don't think its possible. ![]() ![]() But if you wanted the look of the blizzard, without the gameplay affects, then transitions is what you would use, but keep in mind, I don't think it repeats, so whatever sequence you set up, the last preset will be the final settings used once the timers get to it. ![]() Yes, but I believe IF you enable the blizzard script through the SCAR file, it over-rides the atmosphere settings. But with this you can make your map start out at night and transition to daytime. With the "Load" and "Save" buttons at the top, you can even load the standard presets and edit them.Įdit: Ah, no it's not the same thing. _mp_2p_Kholodnaya_Ferma.aps and _mp_2p_kholodnaya_ferma_blizzard.aps and specify how many seconds the transitions should take and how long each atmosphere should live. Jump back to quoted post, 16:48 PM Qvazar In the "Atmosphere Properties", you can add multiple atmosphere presets in the "Transitions" panel, ie. ![]()
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